For game mechanics, detailed item stats and such, consult the manual and/or available in-game information.
It is not, on the other hand, an attempt to compile reams of game data such as documenting every karma point gained or lost, because it wouldn't be much fun. This guide is an attempt to provide a thorough presentation of the things you can do in Fallout 2: quests to perform, places to go, people to eat. That turned out to be quite an undertaking, but on the other hand, as far as I'm concerned Fallout 2 is the best computer game ever made. This guide exists because I realized that if I wanted the kind of complete Fallout 2 guide that I envisioned, it pretty much meant writing it myself. Welcome to my Fallout 2 guide/walkthrough. Introduction 'Hey, stranger! Need a guide?' If you want to play a moron who can hardly talk because of his low intelligence, you can. If you want to play an evil bastard, you can (Yes, you really can hit children in the groin with a sledgehammer). If you want to play a goodie-two-shoes, you can. Fallout 2 allows you to play your character the way you want.
Fallout 2 is cool because it's a nonlinear, nonclassbased kickass postnuclear computer roleplaying game with a high replayabillity value. To index The Nearly Ultimate Fallout 2 Guide